The story of Midgard, era by era
Every season and chapter that shaped the world we play — with the classes, skills and systems each one added.
Pre-Renewal Era
Level cap 99/50 · 99/70 for transcendent classes

Start of the Adventure
The first steps of Midgard: Glast Heim and the Clock Tower open their doors, and the classic world map takes shape.
- Glast Heim
- Clock Tower
- Emperium
- First guilds

Lutie
The Christmas town arrives with the pet system — the first taste of a living, seasonal Midgard.
- Lutie
- Pet system
- Christmas event

Comodo
The beach town and the 2-2 alternate classes arrive together.
- Comodo
- 2-2 classes
- Crusader · Sage · Rogue
- Alchemist · Bard · Dancer
- Monk · Blacksmith

War of Emperium · Turtle Island
Guild castles open for the first WoE, and the turtle caves add a new hunting ground.
- WoE castles
- Turtle Island
- Guild ranks

Juno
The rebirth system arrives: High Novice and the transcendent classes raise the ceiling to 99/70.
- Juno
- Rebirth
- High Novice
- Transcendent classes
- Cap 99/70

Global Project
Cultural cities join the world in one of the biggest map expansions of the era.
- Amatsu
- Kunlun
- Umbala
- Niflheim
- Louyang

Ayothaya
The Thailand-inspired town and its dungeons bring a new corner of the world.
- Ayothaya
- Ayothaya dungeon
- New quests

Weddings & Adoptions
Social systems arrive: marriage and adopted families become part of the community.
- Marriage
- Adoption
- Family system

The Sign
The great global quest opens the way to Geffenia and the deeper dungeons.
- The Sign quest
- Geffenia
- New headgears

Republic of Schwarzwald
Industry, laboratories and the first bio experiments.
- Einbroch
- Lighthalzen
- Noghalt
- Hugel
- Bio Lab

Holy Empire of Arunafeltz
Faith, ice caves and the abbey of the dead.
- Rachel
- Veins
- Nameless Island
- Ice Cave
- Abbey

Nightmare of Midgard
Satán Morroc is resurrected and destroys Morroc; the desert changes forever.
- Satán Morroc
- Morroc destroyed
- Pyramid
- New fields
Renewal Era
Caps rose in steps: 150/50 → 175/60 → 200/70 → 250/50 → 260/55

The New World
Renewal formulas land with a whole new continent.
- Renewal formulas
- Ash Vacuum
- El Dicastes
- New World

Bifrost · Eclage · Decisive Battle
The final battle against Satán Morroc and the fall of the demon god.
- Bifrost
- Eclage
- Decisive Battle
- Satán Morroc falls

To Phantasmagorika! · Memory Record
The underground bunker and the laboratories of the corporation.
- Phantasmagorika
- Bunker
- Memory Record
- Labs

The Royal Banquet · Terra Gloria
Political intrigue in Prontera and the theft of the crown.
- Royal Banquet
- Terra Gloria
- Prontera
- New quests

Illusion · Legacy of the Wise One
The technology of the wise Varmundt and the illusion dungeons.
- Illusion dungeons
- Varmundt
- New gear

Direction of Prayer
The faith of Arunafeltz and the underground of the temple.
- Arunafeltz
- Temple underground
- New monsters

Issgard, Land of Snow Flowers
The frozen region and the Dim Glacier weapons.
- Issgard
- Dim Glacier weapons
- Snow region

The Undying
The memorial dungeon of the Immortal King takes the spotlight.
- Immortal King
- Memorial dungeon
- New cards

Age of Heroes
The official close of the episode numbering and of the traditional story arc.
- Age of Heroes
- Episode arc ends
- New skills
The New kRO Era: Chapters
Gravity retired the word "episode" for the World Tree chapters

Poem of Yggdrasil · Zero Cell
Mythological exploration of the world tree and the Zero Cell.
- World Tree
- Zero Cell
- New dungeons
- New skills

Fragments of the Apocalypse · Song of the World Tree
The newest chapter of the tree-of-the-world storyline.
- Apocalypse Fragments
- Song of the World Tree
- New raids

Druid · Karnos · Alitea
The newest expanded classes: the first shapeshifters of Ragnarok Online.
- Druid (base)
- Karnos
- Alitea
- Werewolf form
- Wereraptor form
- Nature magic: Water · Wind · Earth
- Axe · Mace · Dagger
The real caps in kRO today
4th classes and the ceiling breaks

275 / 60 for the 4th classes
kRO raises base 275 and job 60 for the fourth professions while iRO stabilises at 260/55.
- Base 275
- Job 60
- 4th classes

285 / 65 — live on the realm
The kRO 285Lv expansion is applied: the fourth classes reach base 285 / job 65, the talent cap rises to 120 per stat and the homunculus follows its owner to 285.
- Base 285
- Job 65
- Talent cap 120
- Homunculus 285
- Juno Library dungeon

