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Greetings, adventurers! Every hunt should end with something worth showing. This update expands loot, equipment and everything you do with them.
Loot you can see
- Rare drops rise with a coloured beam and show their name on the ground.
- Five grades exist: common, uncommon, rare, epic and legendary. Cards are always epic.
- The first copy of a piece of equipment keeps the grade it showed on the ground, including deliveries from pets and castle treasures.
Cards and drops
Cards roll from their official 1/10,000 tables with the realm's ×5 card rate: a Poring Card's 1 in 10,000 becomes 5 in 10,000, and the Poring table still rolls Jellopy, Empty Bottles, Sticky Mucus, Apples and Knives exactly as it always did.
Equipment and refinement
- Fifteen equipment slots plus four costume slots.
- Refinement follows the classic rules up to +10: safe levels, risky attempts, ore and Zeny costs, and a broken item on a failed attempt.
- The catalogue lists 708 weapons, with 155 visible weapon styles and 896 costume styles.
Weight matters
Carry weight uses the classic formula. At 50% your natural recovery stops; at 90% you cannot attack or cast. Merchant characters carry more, and MVP prizes are delivered straight to your bag.
Services in every town
- 187 official shops with item details, search and category tabs.
- Kafra storage with 300 slots, or 600 with Premium. Cards, refinement and grade travel with your gear.
- Mail with one item stack and Zeny per letter, claimed once.
- Player stores for selling, buying or barter, with a rose bubble and all-or-nothing checkout.
- Pets: 55 tameable companions with the official capture formula, hunger, intimacy and loot pickup.
See you in Midgard!

