33 sealed memories. One party per run.
Every dungeon below is playable on the realm. The map, the monster roster, the final boss, the time limit and the cooldown come from the official instance scripts. Gather your party, open the Dungeons panel in game, finish the objective and everyone returns to the field together. Under the memorial instances you will also find the open-field dungeons of the classic and later worlds, each with its official minimap.

First expeditions
Open to new parties — low entry requirements, short timers and a clear objective.
1@orcsLevel 30–80Orc's Memory
The classic first memorial: orc warriors, archers and wolves guard the Orc Lord.
- Party2+ adventurers
- Time limit2.0 h
- CooldownNone
- Monsters48
1@towerAny levelEndless Tower
The hundred-floor climb adapted to a single floor with Naght Sieger waiting at the top.
- Party2+ adventurers
- Time limit4.0 h
- Cooldown4 h
- Monsters38
1@cashAny levelOctopus Cave
Bring an Octopus Hunt Stick: the cave only opens for parties carrying one.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters19
1@eclAny levelEclage Interior
A short, tense run: the Incarnation of Morroc guards the interior of Eclage.
- Party2+ adventurers
- Time limit20 min
- CooldownNone
- Monsters1
1@lhzAny levelWolfchev Laboratory
The Rekenber clone champions roam the labs; Lord Knight Seyren commands them.
- PartySolo or party
- Time limit4.0 h
- Cooldown72 h
- Monsters37
Veteran parties
Levels 70 to 99, with cooldowns worth planning around before you commit.
1@cataLevel 75+Sealed Shrine
The Apostle of Baphomet ritual: flame skulls, wraiths and a twelve-hour cooldown.
- Party2+ adventurers
- Time limit2.0 h
- Cooldown12 h
- Monsters23
1@nydLevel 70+Nidhogg's Nest
The World Tree roots hold a three-day cooldown and the realm's longest timer.
- Party2+ adventurers
- Time limit40.0 h
- Cooldown72 h
- Monsters20
1@mistLevel 98+Hazy Forest
Floating islands linked by warps: follow the platforms to the Lost Dragon.
- Party2+ adventurers
- Time limit2.0 h
- CooldownNone
- Monsters27
1@saraLevel 99+Sara's Memory
Payon soldiers and guard dogs defend the memory of Sara; a twenty-hour cooldown applies.
- PartySolo or party
- Time limit1.0 h
- Cooldown20 h
- Monsters17
1@pumpLevel 90+Malangdo Culvert
Clean the culverts: deepsea guardians, hydra swarms and the Coelacanth forms.
- PartySolo or party
- Time limit1.0 h
- CooldownNone
- Monsters24
Endgame hunts
Levels 100 and beyond, where the memorial bosses hit hardest.
1@gl_kLevel 130+Old Glast Heim
Corrupted knights and roots fill the halls below Glast Heim, with Amdarais at the end.
- PartySolo or party
- Time limit1.0 h
- CooldownNone
- Monsters16
1@ma_bLevel 140+Bakonawa Lake
Taho's ritual summons Bakonawa in phases while the drums and puppets keep the fight moving.
- Party2+ adventurers
- Time limit2.0 h
- CooldownNone
- Monsters11
1@ma_hLevel 100+Bangungot Hospital
Mangkukulam, Manananggal and Tiyanak haunt the wards until Bangungot answers the call.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters19
1@ma_cLevel 130+Buwaya Cave
Rescue the villagers: eggs, slaves and a fake Buwaya hide the real guardian.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters22
1@spaLevel 120+Ghost Palace
Sakray's cursed memories fill the palace: the largest roster of any memorial dungeon.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters51
The 18 imported raids of the realm
Every instance imported from rAthena's official catalogue: airships, laboratories, towers and temples, each with its boss, its minions and its time limit.
1@air1Level 125+Airship Assault
Episode 14.2's sky raid: board the airship and cut through the Beholder swarm before Acidus tears the hull apart.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters60
1@mcdLevel 130+Charleston Crisis
The Verus laboratory goes haywire — security robots, endless hallways and Charleston 3 at the core.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters70
1@tnm1Level 130+Devil Tower
A tower of evil shadows held together by the Magic Seal; break the floors to reach the top.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters140
1@faceLevel 140+Faceworms Nest
The Faceworm colony nests under Payon — eggs, venom bugs and the Red Faceworm Queen.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters131
1@herbsAny levelHidden Garden
Alicel's quiet garden hides Guardian Parts and the spirit of the old mansion.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters2
1@dth1Level 160+Isle Of Bios
Episode 15.2's bio island: corrupt orcs, verits and megalodons around Reaper Yanku.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters4
1@unsLevel 150+Last Room
The unknown machine's last chamber — system messages and the Machine Component core.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters13
1@lostLevel 150+Lost Farm
The haunted farm of Ba Maison: Coco and Obsidian roam the fields after dark.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters60
1@ozAny levelMazeof Oz
A whimsical maze of Oz where the Ash Toad and the Rakehand wait at the end.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters6
1@revLevel 160+Morse Cave
Morocc's buried cave: ghouls, the Death Soul and a weakened Morocc.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters121
1@jtbLevel 120+Nightmarish Jitterbug
The nightmare version of the Jitterbug ball — Awakened Ferre joins the dance.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters41
1@mirAny levelRoom Of Consciousness
The mirror room of consciousness: enchanted skeletons and Renovated Amdarais.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters45
1@glastLevel 145+Sarah And Fenrir
Sarah Irene and Fenrir's mutant beasts in the depths of Glast Heim.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters41
1@sthbLevel 145+Sky Fortress
Stefan.J.E.Wolf's sky fortress: immortal knights, wind ghosts and the wolf himself.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters3
1@eomAny levelTemple Of Demon God
The temple of the demon god: incarnations of Morroc and Despair God Morroc.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters18
1@tcampAny levelThor Gunsu Base
The Thor camp under siege — temple guards and the base soldiers hold the line.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters42
1@advAny levelVillaof High Priest
The high priest's villa: heart hunters, Schulang and Twisted God Freyja.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters33
1@nyrLevel 170+Wolves
Nyr's frozen wolf den: temple guards and the Heart Hunter at the centre.
- Party2+ adventurers
- Time limit1.0 h
- CooldownNone
- Monsters43
Caves, mines, towers and temples
Beyond the memorial instances, 33 classic and later-era dungeons wait in the open world — each one a real map with its official spawns and its own client minimap.
Classic caves, mines and ruins
The dungeons of the original world, from the Prontera culverts to Thanatos Tower.

The anthill under the desert, guarded by the Ant Queen.

The undersea tunnel below Izlude and its mermen.

The abandoned shafts under Einbech.

The coal mines of Mjolnir and the Deadly Noxious.

The orc stronghold beneath the Geffen fields.

The caverns under Payon, from zombies to the Nine Tails.

The sewer system beneath Prontera and its thief bugs.

The pyramids of Morroc, guarded by mummies.

The sphinx buried in the Morroc desert.

The haunted catacombs below Geffen.

The lava tunnels where Ktullanux sleeps.

The twisting forest maze north of Prontera.

The old clock tower of Al De Baran, floor by floor.

The cursed knight city, from the church to the abyss.

The inverted world beneath Geffen.

The ruined temple of Odin.

The volcanic dungeon of Thor.

The frozen caves near Lutie.

The ancient machine ruins of Juperos.

The tower of Thanatos, one floor at a time.

The abyss under Hugel and its three-headed dragon.

The sunken cave off the Comodo coast.
Eastern and island dungeons
Amatsu, Kunlun, Louyang, Ayothaya, Moscovia, Brasilis, Dewata and Lasagna.

The firefly-lit halls below Amatsu.

The Taoist temples and caves of Kunlun.

The flooded halls beneath Louyang.

The ancient ruins under Ayothaya.

The forest and castle dungeon of Moscovia.

The jungle caves of Brasilis.

The volcanic caves of Dewata.

The dragon nest below Lasagna.
Later-era dungeons
Content from the later episodes, adapted to the classic engine.

The cursed abbey of the later episodes.

The Lighthalzen laboratories and their clone champions.

The Bifrost bridge and its tower.

