
Greetings, adventurers! The banners are up and the Emperium is waiting. All 34 War of Emperium castles are now open: 20 in the First Edition, 10 in the Second Edition and 4 Novice Guild castles.
The weekend schedule
- Sieges run on Saturday and Sunday, 15:00 to 17:00 UTC.
- 17 castles open each day, so every castle is contested once per weekend.
- Warnings arrive 60, 30, 10 and 5 minutes before the gates open.
- A realm clock shows the current phase and each castle's countdown.
Claiming a castle
The Emperium decides the owner: only the last hit matters. Guildmates and allies are protected, and guild-versus-guild damage uses the classic reductions. In the First Edition an Official Guild Approval is required before you can damage the Emperium. Ownership is permanent until the next successful siege.
Guardians, economy and treasure
- The owning guild leader can install up to eight guardians. Each post costs 10,000 Zeny and requires the Guardian Research guild skill.
- Strengthen Guardians improves guardian and Emperium HP, DEF, MDEF and ATK.
- Economy and defense investments grow at each day change. A castle produces 4 to 24 treasure chests per day depending on its economy, and only the occupying guild can open them.
Novice castles and Cita
New guilds have their own battlefield. Cita in Prontera (146, 163) leads first-class characters below Base Level 60 into the four Novice castles: Fire, Earth, Air and Water. Each one has its own Emperium, eight guardians and a daily treasure.
Second Edition castles add Guardian Stones, four levels of gates and barriers, and repairs led by the guild leader after a capture.
See you in Midgard!

